Side note, anyone ever try running Delta through Dex? I dont have a way to test it, but I'm always curious of if it runs just as well full screen on a monitor with mouse and keys.Full Game Leaderboard Category Extensions Level Leaderboard All E1M1 Hangar E1M2 Nuclear Plant E1M3 Toxin Refinery E1M3 Toxin Refinery (Secret Exit) E1M4 Command Control E1M5 Phobos Lab E1M6 Central Processing E1M7 Computer Station E1M8 Phobos Anomaly E1M9 Military Base E2M1 Deimos Anomaly E2M2 Containment Area E2M3 Refinery E2M4 Deimos Lab E2M5 Command Center E2M5 Command Center (Secret Exit) E2M6 Halls of the Damned E2M7 Spawning Vats E2M8 Tower of Babel E2M9 Fortress of Mystery E3M1 Hell Keep E3M2 Slough of Despair E3M3 Pandemonium E3M4 House of Pain E3M5 Unholy Cathedral E3M6 Mt. fixed: The BossCube must account for its target being gone. Only insanely taxing stuff like wolfenstein BOA can't run and even then, it's probably possible with tweaking. scaling code now always requires GZDoom to output at least 320x200 to prevent assertion failures fixed missing decals on 3D floors with hardware renderer disable any texture clamping for textures with a user shader. On a snapdragon 865, I can run most mods at the highest resolution possible with zero issues. Its insane being able to run these source ports with mods on a mobile device. I switched to Android after using IOS since the second iPhone just for Quad, Raze and especially Delta. ZDoom / Raze master 29 branches 53 tags Code coelckers - autoaim must never apply to WW2GIs pistol. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed. ![]() Can't seem to get it to work, I want to get my girlfriend in to Doom basically.ĭelta Touch is seriously incredible by the way. GitHub - ZDoom/Raze: Build engine port backed by GZDoom tech. If there's a way to host from GZDoom within Delta, and have GZDoom on Mac join. Zandronum is kind of iffy on Mac, it might be my ineptitude, but I don't think that it works properly. Is there a good quick and easy way to start a two player co-op game within gzdoom or even Zandronum if need be? I'm having a lot of issues, likely because I'm trying to host from Delta Touch and join with a Mac. If you still get a black screen after that, maybe there's a way to capture the logs, that would give some insights. If delta touch doesn't have something like that, you can always place them in the same directory as where gzdoom.pk3 (or similar) is. In gzdoom it would be a directory configured in and inside gzdoom.ini. The rest of pk3s and doom64.iwad should be in a location that delta touch is able to find files from. If you can run something similar to this command it should be good: The mod relies heavily on autoloading so all you should need to run is the IPK3. I don't have an Android phone so I've never tried it, but in theory it should work. Tried both GLES 3.0 and 3.2 with user shaders on and off, but that has not made any difference. I dropped IWAD and IPK3 files into Delta directory, and can see them and even run them, but if I add try to load any of the Base pk3's GZDoom would just quit after showing black screen for a few seconds. Whichever head you choose, the objective is to fly through 'heck', dodging obstacles. In this game, you have a choice of characters - the Lost Soul, the Cacodemon or even the disembodied head of Doomguy himself. Wondering if anyone had success with running Doom CE with Delta Touch. Although the original Flappy Doom disappeared from the Play Store, Flappy Doom 2 has risen from the depths of heck to take its place. I have put is LOTS of caching of the filesystem and cache and reuse file descriptors so it brings the speed back up, it won't as fast as before but will be a lot quicker than it is now. Go to the apps 'Files' settings and enable 'Scoped storage' mode at the top right, then select your old "/OpenTouch/Delta" folder using the instructions shown in the app. All access to files outside of the apps data storage location go through a shit load of code and IPC calls which has made opening files, or accessing the file system insanely slow (can be over 100ms to list a directory). It is due to Google stupid 'Scoped Storage' enforcement on Android 11. I have no power saving features enabled whatsoever and changing graphic settings had no effect. Still if you want to test this on an overclocked Droid feel free to PM me. For some reason, Doom 3 now takes literally 4 minutes to load a savegame, when before my phone update it was about 2-3 seconds. Project Dark Fox wrote: MasterOFDeath wrote: I would ask for Motorola Droid support since the author of the original Doom for Android is an expletive, but I wouldn't be surprised if ZDoom is too much processing power for it anyways. Some time ago my phone got the Android 11 update and the app works perfectly as always, save for Doom3. There, I'm a long time user of Delta Touch and I love it, but I need help to fix a problem.
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